Post by Ironshot on Jun 6, 2015 14:22:41 GMT -6
Name: Thyme
Nickname/Title: Swarm Queen
Race: Human/Primal Zerg Hybrid (same as the Queen of Blades from Starcraft II Heart of the Swarm)
Home World: Earth Thread needed/Started?: core 'thread'
Age: 98(In Earth years)
Gender: female
Height: 6’
Class/Job: Psionic Warrior/ Summoner/ General/ Mage
Weapons: viral claws, Psionics (Telepathy, Telekinesis, Pyrokinesis)
Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Items can add up to +5 to each stat. Item slots for stat enhancement are: main hand, off hand, torso, head, ring x 4 and necklace x 2 for a item bonus max of +50 to each stat. (yes I'm aware that would make an insanely powerful character.)
Strength: 10
Intelligence: 6
Dexterity: 6
Healing: 9
Charisma: 6
Endurance: 10
Armory: 3
Accuracy: 9
Tech Skill: 8
Aviation: 6
Luck: 7
Ship:
Instead of a normal transport, Thyme ’pilots’ a moon sized Zerg strain known as a Leviathan. Armament includes two massive tentacles with a reach of 50 miles, a Bile launcher, four spine crawlers for defense against boarding parties, four spore crawlers for precision defense against enemy ships, and any lesser Zerg using the Leviathan at the time of the battle.
Dexterity: 7
Repair: 10
Speed: 8
Endurance: 8
Weapons: 2 tentacles with a reach of half the Leviathan's length, 4 Bile Launchers, 4 spine crawlers, 4 spore crawlers, crew and passengers
Armor: none
Appearance: Thyme looks human with light skin and black hair with green eyes. Close inspection reveals that her skin is actually interlocking scales of extremely fine texture while her hair is equally fine nerve chords. Anything other than jewelry that she seems to be wearing is actually an illusion.
Profile: Her parents killed by a Dark Wizard when she was only a little over a year old, Thyme grew up with her entirely non magical aunt and uncle. On the first day of kindergarten, Thyme accidently used her unknown magic to mimic a 'psiwave' and kill the pedophile teachers when they attempted to molest her cousin and the other students. For the next six years, Thyme developed her magic into psionic abilities under the guidance of her spoiled cousin who wanted to see the characters and abilities from a 'T' rated game in real life. By the time a professor from the 'local' magic school arrived to inform her of magic and start her training, Thyme had created the first brood of her own version of the Zerg from StarCraft/ StarCraft II as well as a few choice units from the Terrans and Protoss. At the time Draak destroyed the bulk of civilization, Thyme has multiple broods and Hive Clusters spread all over Europe. Thanks to the Hive Mind, Thyme can actually tap the psionic potential of the entire multi-quadrillion member swarm for city scale or higher psionic attacks and powerful psionic shields.
Other info: for ground transportation, alternates between the older model Arclite Siege tank and a laser cannon equipped Vulture hoverbike
Weaknesses: Overly reliant on the hive mind to coordinate the Swarm. Easily overlooks details in favor of the big picture.
Nickname/Title: Swarm Queen
Race: Human/Primal Zerg Hybrid (same as the Queen of Blades from Starcraft II Heart of the Swarm)
Home World: Earth Thread needed/Started?: core 'thread'
Age: 98(In Earth years)
Gender: female
Height: 6’
Class/Job: Psionic Warrior/ Summoner/ General/ Mage
Weapons: viral claws, Psionics (Telepathy, Telekinesis, Pyrokinesis)
Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Items can add up to +5 to each stat. Item slots for stat enhancement are: main hand, off hand, torso, head, ring x 4 and necklace x 2 for a item bonus max of +50 to each stat. (yes I'm aware that would make an insanely powerful character.)
Strength: 10
Intelligence: 6
Dexterity: 6
Healing: 9
Charisma: 6
Endurance: 10
Armory: 3
Accuracy: 9
Tech Skill: 8
Aviation: 6
Luck: 7
Ship:
Instead of a normal transport, Thyme ’pilots’ a moon sized Zerg strain known as a Leviathan. Armament includes two massive tentacles with a reach of 50 miles, a Bile launcher, four spine crawlers for defense against boarding parties, four spore crawlers for precision defense against enemy ships, and any lesser Zerg using the Leviathan at the time of the battle.
Dexterity: 7
Repair: 10
Speed: 8
Endurance: 8
Weapons: 2 tentacles with a reach of half the Leviathan's length, 4 Bile Launchers, 4 spine crawlers, 4 spore crawlers, crew and passengers
Armor: none
Appearance: Thyme looks human with light skin and black hair with green eyes. Close inspection reveals that her skin is actually interlocking scales of extremely fine texture while her hair is equally fine nerve chords. Anything other than jewelry that she seems to be wearing is actually an illusion.
Profile: Her parents killed by a Dark Wizard when she was only a little over a year old, Thyme grew up with her entirely non magical aunt and uncle. On the first day of kindergarten, Thyme accidently used her unknown magic to mimic a 'psiwave' and kill the pedophile teachers when they attempted to molest her cousin and the other students. For the next six years, Thyme developed her magic into psionic abilities under the guidance of her spoiled cousin who wanted to see the characters and abilities from a 'T' rated game in real life. By the time a professor from the 'local' magic school arrived to inform her of magic and start her training, Thyme had created the first brood of her own version of the Zerg from StarCraft/ StarCraft II as well as a few choice units from the Terrans and Protoss. At the time Draak destroyed the bulk of civilization, Thyme has multiple broods and Hive Clusters spread all over Europe. Thanks to the Hive Mind, Thyme can actually tap the psionic potential of the entire multi-quadrillion member swarm for city scale or higher psionic attacks and powerful psionic shields.
Other info: for ground transportation, alternates between the older model Arclite Siege tank and a laser cannon equipped Vulture hoverbike
Weaknesses: Overly reliant on the hive mind to coordinate the Swarm. Easily overlooks details in favor of the big picture.